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Dolscheid, S., Willems, R. M., Hagoort, P., & Casasanto, D. (2014). The relation of space and musical pitch in the brain. In P. Bello, M. Guarini, M. McShane, & B. Scassellati (
Eds.), Proceedings of the 36th Annual Meeting of the Cognitive Science Society (CogSci 2014) (pp. 421-426). Austin, Tx: Cognitive Science Society.
AbstractNumerous experiments show that space and musical pitch are closely linked in people's minds. However, the exact nature of space-pitch associations and their neuronal underpinnings are not well understood. In an fMRI experiment we investigated different types of spatial representations that may underlie musical pitch. Participants judged stimuli that varied in spatial height in both the visual and tactile modalities, as well as auditory stimuli that varied in pitch height. In order to distinguish between unimodal and multimodal spatial bases of musical pitch, we examined whether pitch activations were present in modality-specific (visual or tactile) versus multimodal (visual and tactile) regions active during spatial height processing. Judgments of musical pitch were found to activate unimodal visual areas, suggesting that space-pitch associations may involve modality-specific spatial representations, supporting a key assumption of embodied theories of metaphorical mental representation.
Heyselaar, E., Hagoort, P., & Segaert, K. (2014). In dialogue with an avatar, syntax production is identical compared to dialogue with a human partner. In P. Bello, M. Guarini, M. McShane, & B. Scassellati (
Eds.), Proceedings of the 36th Annual Meeting of the Cognitive Science Society (CogSci 2014) (pp. 2351-2356). Austin, Tx: Cognitive Science Society.
AbstractThe use of virtual reality (VR) as a methodological tool is becoming increasingly popular in behavioural research due to its seemingly limitless possibilities. This new method has not been used frequently in the field of psycholinguistics, however, possibly due to the assumption that humancomputer interaction does not accurately reflect human-human interaction. In the current study we compare participants’ language behaviour in a syntactic priming task with human versus avatar partners. Our study shows comparable priming effects between human and avatar partners (Human: 12.3%; Avatar: 12.6% for passive sentences) suggesting that VR is a valid platform for conducting language research and studying dialogue interactions.
Peeters, D., Azar, Z., & Ozyurek, A. (2014). The interplay between joint attention, physical proximity, and pointing gesture in demonstrative choice. In P. Bello, M. Guarini, M. McShane, & B. Scassellati (
Eds.), Proceedings of the 36th Annual Meeting of the Cognitive Science Society (CogSci 2014) (pp. 1144-1149). Austin, Tx: Cognitive Science Society.
Hagoort, P., Hald, L., & Petersson, K. M. (2002). Semantic vs world knowledge integration during sentence comprehension. Journal of Cognitive Neuroscience, Supplement, 159.