Publications

Displaying 1 - 15 of 15
  • Dolscheid, S., Willems, R. M., Hagoort, P., & Casasanto, D. (2014). The relation of space and musical pitch in the brain. In P. Bello, M. Guarini, M. McShane, & B. Scassellati (Eds.), Proceedings of the 36th Annual Meeting of the Cognitive Science Society (CogSci 2014) (pp. 421-426). Austin, Tx: Cognitive Science Society.

    Abstract

    Numerous experiments show that space and musical pitch are
    closely linked in people's minds. However, the exact nature of
    space-pitch associations and their neuronal underpinnings are
    not well understood. In an fMRI experiment we investigated
    different types of spatial representations that may underlie
    musical pitch. Participants judged stimuli that varied in
    spatial height in both the visual and tactile modalities, as well
    as auditory stimuli that varied in pitch height. In order to
    distinguish between unimodal and multimodal spatial bases of
    musical pitch, we examined whether pitch activations were
    present in modality-specific (visual or tactile) versus
    multimodal (visual and tactile) regions active during spatial
    height processing. Judgments of musical pitch were found to
    activate unimodal visual areas, suggesting that space-pitch
    associations may involve modality-specific spatial
    representations, supporting a key assumption of embodied
    theories of metaphorical mental representation.
  • Heyselaar, E., Hagoort, P., & Segaert, K. (2014). In dialogue with an avatar, syntax production is identical compared to dialogue with a human partner. In P. Bello, M. Guarini, M. McShane, & B. Scassellati (Eds.), Proceedings of the 36th Annual Meeting of the Cognitive Science Society (CogSci 2014) (pp. 2351-2356). Austin, Tx: Cognitive Science Society.

    Abstract

    The use of virtual reality (VR) as a methodological tool is
    becoming increasingly popular in behavioural research due
    to its seemingly limitless possibilities. This new method has
    not been used frequently in the field of psycholinguistics,
    however, possibly due to the assumption that humancomputer
    interaction does not accurately reflect human-human
    interaction. In the current study we compare participants’
    language behaviour in a syntactic priming task with human
    versus avatar partners. Our study shows comparable priming
    effects between human and avatar partners (Human: 12.3%;
    Avatar: 12.6% for passive sentences) suggesting that VR is a
    valid platform for conducting language research and studying
    dialogue interactions.
  • Peeters, D., Azar, Z., & Ozyurek, A. (2014). The interplay between joint attention, physical proximity, and pointing gesture in demonstrative choice. In P. Bello, M. Guarini, M. McShane, & B. Scassellati (Eds.), Proceedings of the 36th Annual Meeting of the Cognitive Science Society (CogSci 2014) (pp. 1144-1149). Austin, Tx: Cognitive Science Society.
  • Bottini, R., & Casasanto, D. (2011). Space and time in the child’s mind: Further evidence for a cross-dimensional asymmetry [Abstract]. In L. Carlson, C. Hölscher, & T. Shipley (Eds.), Proceedings of the 33rd Annual Conference of the Cognitive Science Society (pp. 3010). Austin, TX: Cognitive Science Society.

    Abstract

    Space and time appear to be related asymmetrically in the child’s mind: temporal representations depend on spatial representations more than vice versa, as predicted by space-time metaphors in language. In a study supporting this conclusion, spatial information interfered with children’s temporal judgments more than vice versa (Casasanto, Fotakopoulou, & Boroditsky, 2010, Cognitive Science). In this earlier study, however, spatial information was available to participants for more time than temporal information was (as is often the case when people observe natural events), suggesting a skeptical explanation for the observed effect. Here we conducted a stronger test of the hypothesized space-time asymmetry, controlling spatial and temporal aspects of the stimuli even more stringently than they are generally ’controlled’ in the natural world. Results replicated Casasanto and colleagues’, validating their finding of a robust representational asymmetry between space and time, and extending it to children (4-10 y.o.) who speak Dutch and Brazilian Portuguese.
  • Brookshire, G., & Casasanto, D. (2011). Motivation and motor action: Hemispheric specialization for motivation reverses with handedness. In L. Carlson, C. Holscher, & T. Shipley (Eds.), Proceedings of the 33rd Annual Meeting of the Cognitive Science Society (pp. 2610-2615). Austin, TX: Cognitive Science Society.
  • Casasanto, D. (2011). Bodily relativity: The body-specificity of language and thought. In L. Carlson, C. Holscher, & T. Shipley (Eds.), Proceedings of the 33rd Annual Meeting of the Cognitive Science Society (pp. 1258-1259). Austin, TX: Cognitive Science Society.
  • Casasanto, D., & Lupyan, G. (2011). Ad hoc cognition [Abstract]. In L. Carlson, C. Hölscher, & T. F. Shipley (Eds.), Proceedings of the 33rd Annual Conference of the Cognitive Science Society (pp. 826). Austin, TX: Cognitive Science Society.

    Abstract

    If concepts, categories, and word meanings are stable, how can people use them so flexibly? Here we explore a possible answer: maybe this stability is an illusion. Perhaps all concepts, categories, and word meanings (CC&Ms) are constructed ad hoc, each time we use them. On this proposal, all words are infinitely polysemous, all communication is ’good enough’, and no idea is ever the same twice. The details of people’s ad hoc CC&Ms are determined by the way retrieval cues interact with the physical, social, and linguistic context. We argue that even the most stable-seeming CC&Ms are instantiated via the same processes as those that are more obviously ad hoc, and vary (a) from one microsecond to the next within a given instantiation, (b) from one instantiation to the next within an individual, and (c) from person to person and group to group as a function of people’s experiential history. 826
  • Casasanto, D., & De Bruin, A. (2011). Word Up! Directed motor action improves word learning [Abstract]. In L. Carlson, C. Hölscher, & T. Shipley (Eds.), Proceedings of the 33rd Annual Conference of the Cognitive Science Society (pp. 1902). Austin, TX: Cognitive Science Society.

    Abstract

    Can simple motor actions help people expand their vocabulary? Here we show that word learning depends on where students place their flash cards after studying them. In Experiment 1, participants learned the definitions of ”alien words” with positive or negative emotional valence. After studying each card, they placed it in one of two boxes (top or bottom), according to its valence. Participants who were instructed to place positive cards in the top box, consistent with Good is Up metaphors, scored about 10.
  • Dolscheid, S., Shayan, S., Majid, A., & Casasanto, D. (2011). The thickness of musical pitch: Psychophysical evidence for the Whorfian hypothesis. In L. Carlson, C. Hölscher, & T. Shipley (Eds.), Proceedings of the 33rd Annual Conference of the Cognitive Science Society (pp. 537-542). Austin, TX: Cognitive Science Society.
  • De La Fuente, J., Casasanto, D., Román, A., & Santiago, J. (2011). Searching for cultural influences on the body-specific association of preferred hand and emotional valence. In L. Carlson, C. Holscher, & T. Shipley (Eds.), Proceedings of the 33rd Annual Meeting of the Cognitive Science Society (pp. 2616-2620). Austin, TX: Cognitive Science Society.
  • Holler, J., Tutton, M., & Wilkin, K. (2011). Co-speech gestures in the process of meaning coordination. In Proceedings of the 2nd GESPIN - Gesture & Speech in Interaction Conference, Bielefeld, 5-7 Sep 2011.

    Abstract

    This study uses a classical referential communication task to
    investigate the role of co-speech gestures in the process of
    coordination. The study manipulates both the common ground between the interlocutors, as well as the visibility of the gestures they use. The findings show that co-speech gestures are an integral part of the referential utterances speakers
    produced with regard to both initial references as well as repeated references, and that the availability of gestures appears to impact on interlocutors’ referential oordination. The results are discussed with regard to past research on
    common ground as well as theories of gesture production.
  • Jasmin, K., & Casasanto, D. (2011). The QWERTY effect: How stereo-typing shapes the mental lexicon. In L. Carlson, C. Holscher, & T. Shipley (Eds.), Proceedings of the 33rd Annual Conference of the Cognitive Science Society. Austin, TX: Cognitive Science Society.
  • Lai, V. T., Hagoort, P., & Casasanto, D. (2011). Affective and non-affective meaning in words and pictures. In L. Carlson, C. Holscher, & T. Shipley (Eds.), Proceedings of the 33rd Annual Meeting of the Cognitive Science Society (pp. 390-395). Austin, TX: Cognitive Science Society.
  • Perniss, P. M., Zwitserlood, I., & Ozyurek, A. (2011). Does space structure spatial language? Linguistic encoding of space in sign languages. In L. Carlson, C. Holscher, & T. Shipley (Eds.), Proceedings of the 33rd Annual Meeting of the Cognitive Science Society (pp. 1595-1600). Austin, TX: Cognitive Science Society.
  • Staum Casasanto, L., Gijssels, T., & Casasanto, D. (2011). The Reverse-Chameleon Effect: Negative social consequences of anatomical mimicry.[Abstract]. In L. Carlson, C. Hölscher, & T. F. Shipley (Eds.), Proceedings of the 33rd Annual Conference of the Cognitive Science Society (pp. 1103). Austin, TX: Cognitive Science Society.

    Abstract

    Mirror mimicry has well-known consequences for the person being mimicked: it increases how positively they feel about the mimicker (the Chameleon Effect). Here we show that anatomical mimicry has the opposite social consequences: a Reverse-Chameleon Effect. To equate mirror and anatomical mimicry, we asked participants to have a face-to-face conversation with a digital human (VIRTUO), in a fully-immersive virtual environment. Participants’ spontaneous head movements were tracked, and VIRTUO mimicked them at a 2-second delay, either mirror-wise, anatomically, or not at all (instead enacting another participant’s movements). Participants who were mimicked mirror-wise rated their social interaction with VIRTUO to be significantly more positive than those who were mimicked anatomically. Participants who were not mimicked gave intermediate ratings. Beyond its practical implications, the Reverse-Chameleon Effect constrains theoretical accounts of how mimicry affects social perception

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