People engage in simulation when reading literary narratives. In this study, we tried to pinpoint how different kinds of simulation (perceptual and motor simulation, mentalising) affect reading behaviour. Eye-tracking (gaze durations, regression probability) and questionnaire data were collected from 102 participants, who read three literary short stories. In a pre-test, 90 additional participants indicated which parts of the stories were high in one of the three kinds of simulation-eliciting content. The results show that motor simulation reduces gaze duration (faster reading), whereas perceptual simulation and mentalising increase gaze duration (slower reading). Individual differences in the effect of simulation on gaze duration were found, which were related to individual differences in aspects of story world absorption and story appreciation. These findings suggest fundamental differences between different kinds of simulation and confirm the role of simulation in absorption and appreciation.