The Waveform Viewer displays the waveform of the audio file (
*.wav). Above the waveform, time code information is
displayed. This time code information can be hidden by right clicking in the Waveform
Viewer and clicking on in the context
menu. In the same manner it can be made visible again.
While listening to the sound, a red vertical bar, the crosshair, moves through the waveform and indicates which part of the waveform corresponds to the current point in time. Furthermore, whenever you have selected a time interval, the corresponding part of the waveform will be highlighted in light blue color.
At any time, you can press ALT and drag the time axis for a panning
effect (i.e. go to the left to go back in the time or to the right to go further). In
the case of video files, the waveform is only displayed if there exists an additional
*.wav file (see Section 1.1). If this
is not the case, the Waveform Viewer will not be available.
On slower machines, the Waveform Viewer may not always update properly when moving to the next page.
The Waveform Viewer supports 3 modes. You can select the active mode by a right click on the Waveform Viewer. In the menu, the following options are available:
Separate. 2 Waveforms are showed, one for each channel.
Merged. The 2 channels are merged and the result, one waveform is displayed.
Blended. Both channels are displayed on 1 waveform, differences are designated with colors.
Another option in the context-menu (right click) of the Waveform Viewer is connected. If this option is checked, the time scale of the Waveform Viewer and the Timeline Viewer are connected:
You can load multiple waveforms into your project. Only one will be visible. There are 2 ways to switch between waveforms: from theoption in the main menu, or from the drop-down menu on the left side of the waveform viewer. The chosen waveform will be displayed in the waveform viewer:
 Different resolutions are supported: 8 bits (mono and stereo), 16 bits (mono and stereo) and 24 bits (mono and stereo). Both PCM and A-law encoded wave files can be loaded. There is basic support for RF64 wav files (which can exceed the file size of 4GB).