Publications

Displaying 1 - 9 of 9
  • Eichert, N., Peeters, D., & Hagoort, P. (2018). Language-driven anticipatory eye movements in virtual reality. Behavior Research Methods, 50(3), 1102-1115. doi:10.3758/s13428-017-0929-z.

    Abstract

    Predictive language processing is often studied by measuring eye movements as participants look at objects on a computer screen while they listen to spoken sentences. The use of this variant of the visual world paradigm has shown that information encountered by a listener at a spoken verb can give rise to anticipatory eye movements to a target object, which is taken to indicate that people predict upcoming words. The ecological validity of such findings remains questionable, however, because these computer experiments used two-dimensional (2D) stimuli that are mere abstractions of real world objects. Here we present a visual world paradigm study in a three-dimensional (3D) immersive virtual reality environment. Despite significant changes in the stimulus material and the different mode of stimulus presentation, language-mediated anticipatory eye movements were observed. These findings thus indicate prediction of upcoming words in language comprehension in a more naturalistic setting where natural depth cues are preserved. Moreover, the results confirm the feasibility of using eye-tracking in rich and multimodal 3D virtual environments.

    Additional information

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  • Peeters, D. (2018). A standardized set of 3D-objects for virtual reality research and applications. Behavior Research Methods, 50(3), 1047-1054. doi:10.3758/s13428-017-0925-3.

    Abstract

    The use of immersive virtual reality as a research tool is rapidly increasing in numerous scientific disciplines. By combining ecological validity with strict experimental control, immersive virtual reality provides the potential to develop and test scientific theory in rich environments that closely resemble everyday settings. This article introduces the first standardized database of colored three-dimensional (3D) objects that can be used in virtual reality and augmented reality research and applications. The 147 objects have been normed for name agreement, image agreement, familiarity, visual complexity, and corresponding lexical characteristics of the modal object names. The availability of standardized 3D-objects for virtual reality research is important, as reaching valid theoretical conclusions critically hinges on the use of well controlled experimental stimuli. Sharing standardized 3D-objects across different virtual reality labs will allow for science to move forward more quickly.
  • Peeters, D., & Dijkstra, T. (2018). Sustained inhibition of the native language in bilingual language production: A virtual reality approach. Bilingualism: Language and Cognition, 21(5), 1035-1061. doi:10.1017/S1366728917000396.

    Abstract

    Bilinguals often switch languages as a function of the language background of their addressee. The control mechanisms supporting bilinguals' ability to select the contextually appropriate language are heavily debated. Here we present four experiments in which unbalanced bilinguals named pictures in their first language Dutch and their second language English in mixed and blocked contexts. Immersive virtual reality technology was used to increase the ecological validity of the cued language-switching paradigm. Behaviorally, we consistently observed symmetrical switch costs, reversed language dominance, and asymmetrical mixing costs. These findings indicate that unbalanced bilinguals apply sustained inhibition to their dominant L1 in mixed language settings. Consequent enhanced processing costs for the L1 in a mixed versus a blocked context were reflected by a sustained positive component in event-related potentials. Methodologically, the use of virtual reality opens up a wide range of possibilities to study language and communication in bilingual and other communicative settings.
  • Tromp, J., Peeters, D., Meyer, A. S., & Hagoort, P. (2018). The combined use of Virtual Reality and EEG to study language processing in naturalistic environments. Behavior Research Methods, 50(2), 862-869. doi:10.3758/s13428-017-0911-9.

    Abstract

    When we comprehend language, we often do this in rich settings in which we can use many cues to understand what someone is saying. However, it has traditionally been difficult to design experiments with rich three-dimensional contexts that resemble our everyday environments, while maintaining control over the linguistic and non-linguistic information that is available. Here we test the validity of combining electroencephalography (EEG) and Virtual Reality (VR) to overcome this problem. We recorded electrophysiological brain activity during language processing in a well-controlled three-dimensional virtual audiovisual environment. Participants were immersed in a virtual restaurant, while wearing EEG equipment. In the restaurant participants encountered virtual restaurant guests. Each guest was seated at a separate table with an object on it (e.g. a plate with salmon). The restaurant guest would then produce a sentence (e.g. “I just ordered this salmon.”). The noun in the spoken sentence could either match (“salmon”) or mismatch (“pasta”) with the object on the table, creating a situation in which the auditory information was either appropriate or inappropriate in the visual context. We observed a reliable N400 effect as a consequence of the mismatch. This finding validates the combined use of VR and EEG as a tool to study the neurophysiological mechanisms of everyday language comprehension in rich, ecologically valid settings.
  • Peeters, D. (2016). Processing consequences of onomatopoeic iconicity in spoken language comprehension. In A. Papafragou, D. Grodner, D. Mirman, & J. Trueswell (Eds.), Proceedings of the 38th Annual Meeting of the Cognitive Science Society (CogSci 2016) (pp. 1632-1647). Austin, TX: Cognitive Science Society.

    Abstract

    Iconicity is a fundamental feature of human language. However its processing consequences at the behavioral and neural level in spoken word comprehension are not well understood. The current paper presents the behavioral and electrophysiological outcome of an auditory lexical decision task in which native speakers of Dutch listened to onomatopoeic words and matched control words while their electroencephalogram was recorded. Behaviorally, onomatopoeic words were processed as quickly and accurately as words with an arbitrary mapping between form and meaning. Event-related potentials time-locked to word onset revealed a significant decrease in negative amplitude in the N2 and N400 components and a late positivity for onomatopoeic words in comparison to the control words. These findings advance our understanding of the temporal dynamics of iconic form-meaning mapping in spoken word comprehension and suggest interplay between the neural representations of real-world sounds and spoken words.
  • Peeters, D., & Ozyurek, A. (2016). This and that revisited: A social and multimodal approach to spatial demonstratives. Frontiers in Psychology, 7: 222. doi:10.3389/fpsyg.2016.00222.
  • Peeters, D., Runnqvist, E., Bertrand, D., & Grainger, J. (2014). Asymmetrical switch costs in bilingual language production induced by reading words. Journal of Experimental Psychology: Learning, Memory, and Cognition, 40(1), 284-292. doi:10.1037/a0034060.

    Abstract

    We examined language-switching effects in French–English bilinguals using a paradigm where pictures are always named in the same language (either French or English) within a block of trials, and on each trial, the picture is preceded by a printed word from the same language or from the other language. Participants had to either make a language decision on the word or categorize it as an animal name or not. Picture-naming latencies in French (Language 1 [L1]) were slower when pictures were preceded by an English word than by a French word, independently of the task performed on the word. There were no language-switching effects when pictures were named in English (L2). This pattern replicates asymmetrical switch costs found with the cued picture-naming paradigm and shows that the asymmetrical pattern can be obtained (a) in the absence of artificial (nonlinguistic) language cues, (b) when the switch involves a shift from comprehension in 1 language to production in another, and (c) when the naming language is blocked (univalent response). We concluded that language switch costs in bilinguals cannot be reduced to effects driven by task control or response-selection mechanisms.
  • Peeters, D., & Dresler, M. (2014). The scientific significance of sleep-talking. Frontiers for Young Minds, 2(9). Retrieved from http://kids.frontiersin.org/articles/24/the_scientific_significance_of_sleep_talking/.

    Abstract

    Did one of your parents, siblings, or friends ever tell you that you were talking in your sleep? Nothing to be ashamed of! A recent study found that more than half of all people have had the experience of speaking out loud while being asleep [1]. This might even be underestimated, because often people do not notice that they are sleep-talking, unless somebody wakes them up or tells them the next day. Most neuroscientists, linguists, and psychologists studying language are interested in our language production and language comprehension skills during the day. In the present article, we will explore what is known about the production of overt speech during the night. We suggest that the study of sleep-talking may be just as interesting and informative as the study of wakeful speech.
  • Peeters, D., Azar, Z., & Ozyurek, A. (2014). The interplay between joint attention, physical proximity, and pointing gesture in demonstrative choice. In P. Bello, M. Guarini, M. McShane, & B. Scassellati (Eds.), Proceedings of the 36th Annual Meeting of the Cognitive Science Society (CogSci 2014) (pp. 1144-1149). Austin, Tx: Cognitive Science Society.

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