Publications

Displaying 101 - 134 of 134
  • Senft, G. (1993). [Review of the book Kitava a linguistic and aesthetic analysis of visual art in Melanesia by Giancarlo M. G. Scoditti]. Journal of Pragmatics, 19, 281-290. doi:10.1016/0378-2166(93)90033-L.
  • Senft, G. (1993). [Review of the book Language death: Factual and theoretical explorations with special reference to East Africa ed. by Matthias Brenzinger]. Linguistics, 31, 1197-1202.
  • Senft, G. (1991). [Review of the book The sign languages of Aboriginal Australia by Adam Kendon]. Journal of Pragmatics, 15, 400-405. doi:10.1016/0378-2166(91)90040-5.
  • Senft, G. (1993). [Review of the book The song of the flying fox by Jürg Wassmann]. Bijdragen tot de Taal-, Land- en Volkenkunde, 149, 185-186.
  • Senft, G. (1985). How to tell - and understand - a 'dirty' joke in Kilivila. Journal of Pragmatics, 9, 815-834.
  • Senft, G. (1985). Kilivila: Die Sprache der Trobriander. Studium Linguistik, 17/18, 127-138.
  • Senft, G. (1985). Klassifikationspartikel im Kilivila: Glossen zu ihrer morphologischen Rolle, ihrem Inventar und ihrer Funktion in Satz und Diskurs. Linguistische Berichte, 99, 373-393.
  • Senft, G. (1991). Network models to describe the Kilivila classifier system. Oceanic Linguistics, 30, 131-155. Retrieved from http://www.jstor.org/stable/3623085.
  • Senft, G. (1985). Weyeis Wettermagie: Eine ethnolinguistische Untersuchung von fünf magischen Formeln eines Wettermagiers auf den Trobriand Inseln. Zeitschrift für Ethnologie, 110(2), 67-90.
  • Senft, G. (1985). Trauer auf Trobriand: Eine ethnologisch/-linguistische Fallstudie. Anthropos, 80, 471-492.
  • Seuren, P. A. M. (1966). [Review of the book An introduction to morphology and syntax by Benjamin Elson and Velma Pickett]. Foundations of Language, 2(2), 213-217.
  • Seuren, P. A. M. (1979). [Review of the book Approaches to natural language ed. by K. Hintikka, J. Moravcsik and P. Suppes]. Leuvense Bijdragen, 68, 163-168.
  • Seuren, P. A. M. (1966). [Review of the book Grammar discovery procedures by Robert E. Longacre]. Foundations of Language, 2(2), 200-212.
  • Seuren, P. A. M. (1983). [Review of the book The inheritance of presupposition by J. Dinsmore]. Journal of Semantics, 2(3/4), 356-358. doi:10.1093/semant/2.3-4.356.
  • Seuren, P. A. M. (1983). [Review of the book Thirty million theories of grammar by J. McCawley]. Journal of Semantics, 2(3/4), 325-341. doi:10.1093/semant/2.3-4.325.
  • Seuren, P. A. M. (1983). In memoriam Jan Voorhoeve. Bijdragen tot de Taal-, Land- en Volkenkunde, 139(4), 403-406.
  • Seuren, P. A. M. (1979). Meer over minder dan hoeft. De Nieuwe Taalgids, 72(3), 236-239.
  • Seuren, P. A. M. (1991). Grammatika als algorithme: Rekenen met taal. Koninklijke Nederlandse Akademie van Wetenschappen. Mededelingen van de Afdeling Letterkunde, Nieuwe Reeks, 54(2), 25-63.
  • Seuren, P. A. M. (1966). Het probleem van de woorddefinitie. In Handelingen van het 29ste Nederlands Filologencongres (pp. 103-108).
  • Seuren, P. A. M. (1966). Het probleem van de woorddefinitie. Tijdschrift voor Nederlandse Taal- en Letterkunde, 82(4), 259-293.
  • Seuren, P. A. M. (1991). Notes on noun phrases and quantification. In Proceedings of the International Conference on Current Issues in Computational Linguistics (pp. 19-44). Penang, Malaysia: Universiti Sains Malaysia.
  • Seuren, P. A. M. (1993). Overpeinzingen bij negatie. Gramma/TTT, tijdschrift voor taalwetenschap, 2(2), 145-163.
  • Seuren, P. A. M. (1983). Overwegingen bij de spelling van het Sranan en een spellingsvoorstel. OSO, 2(1), 67-81.
  • Seuren, P. A. M. (1985). Predicate raising and semantic transparency in Mauritian Creole. In N. Boretzky, W. Enninger, & T. Stolz (Eds.), Akten des 2. Essener Kolloquiums über "Kreolsprachen und Sprachkontakte", 29-30 Nov. 1985 (pp. 203-229). Bochum: Brockmeyer.
  • Seuren, P. A. M. (1991). What makes a text untranslatable? In H. M. N. Noor Ein, & H. S. Atiah (Eds.), Pragmatik Penterjemahan: Prinsip, Amalan dan Penilaian Menuju ke Abad 21 ("The Pragmatics of Translation: Principles, Practice and Evaluation Moving towards the 21st Century") (pp. 19-27). Kuala Lumpur: Dewan Bahasa dan Pustaka.
  • Seuren, P. A. M. (1993). Why does mean 2 mean "2"? Grist to the anti-Grice mill. In E. Hajičová (Ed.), Proceedings on the Conference on Functional Description of Language (pp. 225-235). Prague: Faculty of Mathematics and Physics, Charles University.
  • Swinney, D. A., & Cutler, A. (1979). The access and processing of idiomatic expressions. Journal of Verbal Learning an Verbal Behavior, 18, 523-534. doi:10.1016/S0022-5371(79)90284-6.

    Abstract

    Two experiments examined the nature of access, storage, and comprehension of idiomatic phrases. In both studies a Phrase Classification Task was utilized. In this, reaction times to determine whether or not word strings constituted acceptable English phrases were measured. Classification times were significantly faster to idiom than to matched control phrases. This effect held under conditions involving different categories of idioms, different transitional probabilities among words in the phrases, and different levels of awareness of the presence of idioms in the materials. The data support a Lexical Representation Hypothesis for the processing of idioms.
  • Van Ooijen, B., Cutler, A., & Norris, D. (1991). Detection times for vowels versus consonants. In Eurospeech 91: Vol. 3 (pp. 1451-1454). Genova: Istituto Internazionale delle Comunicazioni.

    Abstract

    This paper reports two experiments with vowels and consonants as phoneme detection targets in real words. In the first experiment, two relatively distinct vowels were compared with two confusible stop consonants. Response times to the vowels were longer than to the consonants. Response times correlated negatively with target phoneme length. In the second, two relatively distinct vowels were compared with their corresponding semivowels. This time, the vowels were detected faster than the semivowels. We conclude that response time differences between vowels and stop consonants in this task may reflect differences between phoneme categories in the variability of tokens, both in the acoustic realisation of targets and in the' representation of targets by subjects.
  • Van Ooijen, B., Cutler, A., & Berinetto, P. M. (1993). Click detection in Italian and English. In Eurospeech 93: Vol. 1 (pp. 681-684). Berlin: ESCA.

    Abstract

    We report four experiments in which English and Italian monolinguals detected clicks in continous speech in their native language. Two of the experiments used an off-line location task, and two used an on-line reaction time task. Despite there being large differences between English and Italian with respect to rhythmic characteristics, very similar response patterns were found for the two language groups. It is concluded that the process of click detection operates independently from language-specific differences in perceptual processing at the sublexical level.
  • Van Berkum, J. J. A., Hijne, H., De Jong, T., Van Joolingen, W. R., & Njoo, M. (1991). Aspects of computer simulations in education. Education & Computing, 6(3/4), 231-239.

    Abstract

    Computer simulations in an instructional context can be characterized according to four aspects (themes): simulation models, learning goals, learning processes and learner activity. The present paper provides an outline of these four themes. The main classification criterion for simulation models is quantitative vs. qualitative models. For quantitative models a further subdivision can be made by classifying the independent and dependent variables as continuous or discrete. A second criterion is whether one of the independent variables is time, thus distinguishing dynamic and static models. Qualitative models on the other hand use propositions about non-quantitative properties of a system or they describe quantitative aspects in a qualitative way. Related to the underlying model is the interaction with it. When this interaction has a normative counterpart in the real world we call it a procedure. The second theme of learning with computer simulation concerns learning goals. A learning goal is principally classified along three dimensions, which specify different aspects of the knowledge involved. The first dimension, knowledge category, indicates that a learning goal can address principles, concepts and/or facts (conceptual knowledge) or procedures (performance sequences). The second dimension, knowledge representation, captures the fact that knowledge can be represented in a more declarative (articulate, explicit), or in a more compiled (implicit) format, each one having its own advantages and drawbacks. The third dimension, knowledge scope, involves the learning goal's relation with the simulation domain; knowledge can be specific to a particular domain, or generalizable over classes of domains (generic). A more or less separate type of learning goal refers to knowledge acquisition skills that are pertinent to learning in an exploratory environment. Learning processes constitute the third theme. Learning processes are defined as cognitive actions of the learner. Learning processes can be classified using a multilevel scheme. The first (highest) of these levels gives four main categories: orientation, hypothesis generation, testing and evaluation. Examples of more specific processes are model exploration and output interpretation. The fourth theme of learning with computer simulations is learner activity. Learner activity is defined as the ‘physical’ interaction of the learner with the simulations (as opposed to the mental interaction that was described in the learning processes). Five main categories of learner activity are distinguished: defining experimental settings (variables, parameters etc.), interaction process choices (deciding a next step), collecting data, choice of data presentation and metacontrol over the simulation.
  • Van Berkum, J. J. A., & De Jong, T. (1991). Instructional environments for simulations. Education & Computing, 6(3/4), 305-358.

    Abstract

    The use of computer simulations in education and training can have substantial advantages over other approaches. In comparison with alternatives such as textbooks, lectures, and tutorial courseware, a simulation-based approach offers the opportunity to learn in a relatively realistic problem-solving context, to practise task performance without stress, to systematically explore both realistic and hypothetical situations, to change the time-scale of events, and to interact with simplified versions of the process or system being simulated. However, learners are often unable to cope with the freedom offered by, and the complexity of, a simulation. As a result many of them resort to an unsystematic, unproductive mode of exploration. There is evidence that simulation-based learning can be improved if the learner is supported while working with the simulation. Constructing such an instructional environment around simulations seems to run counter to the freedom the learner is allowed to in ‘stand alone’ simulations. The present article explores instructional measures that allow for an optimal freedom for the learner. An extensive discussion of learning goals brings two main types of learning goals to the fore: conceptual knowledge and operational knowledge. A third type of learning goal refers to the knowledge acquisition (exploratory learning) process. Cognitive theory has implications for the design of instructional environments around simulations. Most of these implications are quite general, but they can also be related to the three types of learning goals. For conceptual knowledge the sequence and choice of models and problems is important, as is providing the learner with explanations and minimization of error. For operational knowledge cognitive theory recommends learning to take place in a problem solving context, the explicit tracing of the behaviour of the learner, providing immediate feedback and minimization of working memory load. For knowledge acquisition goals, it is recommended that the tutor takes the role of a model and coach, and that learning takes place together with a companion. A second source of inspiration for designing instructional environments can be found in Instructional Design Theories. Reviewing these shows that interacting with a simulation can be a part of a more comprehensive instructional strategy, in which for example also prerequisite knowledge is taught. Moreover, information present in a simulation can also be represented in a more structural or static way and these two forms of presentation provoked to perform specific learning processes and learner activities by tutor controlled variations in the simulation, and by tutor initiated prodding techniques. And finally, instructional design theories showed that complex models and procedures can be taught by starting with central and simple elements of these models and procedures and subsequently presenting more complex models and procedures. Most of the recent simulation-based intelligent tutoring systems involve troubleshooting of complex technical systems. Learners are supposed to acquire knowledge of particular system principles, of troubleshooting procedures, or of both. Commonly encountered instructional features include (a) the sequencing of increasingly complex problems to be solved, (b) the availability of a range of help information on request, (c) the presence of an expert troubleshooting module which can step in to provide criticism on learner performance, hints on the problem nature, or suggestions on how to proceed, (d) the option of having the expert module demonstrate optimal performance afterwards, and (e) the use of different ways of depicting the simulated system. A selection of findings is summarized by placing them under the four themes we think to be characteristic of learning with computer simulations (see de Jong, this volume).
  • Van der Veer, G. C., Bagnara, S., & Kempen, G. (1991). Preface. Acta Psychologica, 78, ix. doi:10.1016/0001-6918(91)90002-H.
  • Vosse, T., & Kempen, G. (1991). A hybrid model of human sentence processing: Parsing right-branching, center-embedded and cross-serial dependencies. In M. Tomita (Ed.), Proceedings of the Second International Workshop on Parsing Technologies.
  • Young, D., Altmann, G. T., Cutler, A., & Norris, D. (1993). Metrical structure and the perception of time-compressed speech. In Eurospeech 93: Vol. 2 (pp. 771-774).

    Abstract

    In the absence of explicitly marked cues to word boundaries, listeners tend to segment spoken English at the onset of strong syllables. This may suggest that under difficult listening conditions, speech should be easier to recognize where strong syllables are word-initial. We report two experiments in which listeners were presented with sentences which had been time-compressed to make listening difficult. The first study contrasted sentences in which all content words began with strong syllables with sentences in which all content words began with weak syllables. The intelligibility of the two groups of sentences did not differ significantly. Apparent rhythmic effects in the results prompted a second experiment; however, no significant effects of systematic rhythmic manipulation were observed. In both experiments, the strongest predictor of intelligibility was the rated plausibility of the sentences. We conclude that listeners' recognition responses to time-compressed speech may be strongly subject to experiential bias; effects of rhythmic structure are most likely to show up also as bias effects.

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