Publications

Displaying 301 - 316 of 316
  • Van Turennout, M., Hagoort, P., & Brown, C. M. (1998). Brain activity during speaking: From syntax to phonology in 40 milliseconds. Science, 280(5363), 572-574. doi:10.1126/science.280.5363.572.
  • Van Wijk, C., & Kempen, G. (1987). A dual system for producing self-repairs in spontaneous speech: Evidence from experimentally elicited corrections. Cognitive Psychology, 19, 403-440. doi:10.1016/0010-0285(87)90014-4.

    Abstract

    This paper presents a cognitive theory on the production and shaping of selfrepairs during speaking. In an extensive experimental study, a new technique is tried out: artificial elicitation of self-repairs. The data clearly indicate that two mechanisms for computing the shape of self-repairs should be distinguished. One is based on the repair strategy called reformulation, the second one on lemma substitution. W. Levelt’s (1983, Cognition, 14, 41- 104) well-formedness rule, which connects self-repairs to coordinate structures, is shown to apply only to reformulations. In case of lemma substitution, a totally different set of rules is at work. The linguistic unit of central importance in reformulations is the major syntactic constituent; in lemma substitutions it is a prosodic unit. the phonological phrase. A parametrization of the model yielded a very satisfactory fit between observed and reconstructed scores.
  • Van de Geer, J. P., & Levelt, W. J. M. (1963). Detection of visual patterns disturbed by noise: An exploratory study. Quarterly Journal of Experimental Psychology, 15, 192-204. doi:10.1080/17470216308416324.

    Abstract

    An introductory study of the perception of stochastically specified events is reported. The initial problem was to determine whether the perceiver can split visual input data of this kind into random and determined components. The inability of subjects to do so with the stimulus material used (a filmlike sequence of dot patterns), led to the more general question of how subjects code this kind of visual material. To meet the difficulty of defining the subjects' responses, two experiments were designed. In both, patterns were presented as a rapid sequence of dots on a screen. The patterns were more or less disturbed by “noise,” i.e. the dots did not appear exactly at their proper places. In the first experiment the response was a rating on a semantic scale, in the second an identification from among a set of alternative patterns. The results of these experiments give some insight in the coding systems adopted by the subjects. First, noise appears to be detrimental to pattern recognition, especially to patterns with little spread. Second, this shows connections with the factors obtained from analysis of the semantic ratings, e.g. easily disturbed patterns show a large drop in the semantic regularity factor, when only a little noise is added.
  • Van Berkum, J. J. A., Hijne, H., De Jong, T., Van Joolingen, W. R., & Njoo, M. (1991). Aspects of computer simulations in education. Education & Computing, 6(3/4), 231-239.

    Abstract

    Computer simulations in an instructional context can be characterized according to four aspects (themes): simulation models, learning goals, learning processes and learner activity. The present paper provides an outline of these four themes. The main classification criterion for simulation models is quantitative vs. qualitative models. For quantitative models a further subdivision can be made by classifying the independent and dependent variables as continuous or discrete. A second criterion is whether one of the independent variables is time, thus distinguishing dynamic and static models. Qualitative models on the other hand use propositions about non-quantitative properties of a system or they describe quantitative aspects in a qualitative way. Related to the underlying model is the interaction with it. When this interaction has a normative counterpart in the real world we call it a procedure. The second theme of learning with computer simulation concerns learning goals. A learning goal is principally classified along three dimensions, which specify different aspects of the knowledge involved. The first dimension, knowledge category, indicates that a learning goal can address principles, concepts and/or facts (conceptual knowledge) or procedures (performance sequences). The second dimension, knowledge representation, captures the fact that knowledge can be represented in a more declarative (articulate, explicit), or in a more compiled (implicit) format, each one having its own advantages and drawbacks. The third dimension, knowledge scope, involves the learning goal's relation with the simulation domain; knowledge can be specific to a particular domain, or generalizable over classes of domains (generic). A more or less separate type of learning goal refers to knowledge acquisition skills that are pertinent to learning in an exploratory environment. Learning processes constitute the third theme. Learning processes are defined as cognitive actions of the learner. Learning processes can be classified using a multilevel scheme. The first (highest) of these levels gives four main categories: orientation, hypothesis generation, testing and evaluation. Examples of more specific processes are model exploration and output interpretation. The fourth theme of learning with computer simulations is learner activity. Learner activity is defined as the ‘physical’ interaction of the learner with the simulations (as opposed to the mental interaction that was described in the learning processes). Five main categories of learner activity are distinguished: defining experimental settings (variables, parameters etc.), interaction process choices (deciding a next step), collecting data, choice of data presentation and metacontrol over the simulation.
  • Van Berkum, J. J. A., Brown, C. M., Hagoort, P., & Zwitserlood, P. (2003). Event-related brain potentials reflect discourse-referential ambiguity in spoken language comprehension. Psychophysiology, 40(2), 235-248. doi:10.1111/1469-8986.00025.

    Abstract

    In two experiments, we explored the use of event-related brain potentials to selectively track the processes that establish reference during spoken language comprehension. Subjects listened to stories in which a particular noun phrase like "the girl" either uniquely referred to a single referent mentioned in the earlier discourse, or ambiguously referred to two equally suitable referents. Referentially ambiguous nouns ("the girl" with two girls introduced in the discourse context) elicited a frontally dominant and sustained negative shift in brain potentials, emerging within 300–400 ms after acoustic noun onset. The early onset of this effect reveals that reference to a discourse entity can be established very rapidly. Its morphology and distribution suggest that at least some of the processing consequences of referential ambiguity may involve an increased demand on memory resources. Furthermore, because this referentially induced ERP effect is very different from that of well-known ERP effects associated with the semantic (N400) and syntactic (e.g., P600/SPS) aspects of language comprehension, it suggests that ERPs can be used to selectively keep track of three major processes involved in the comprehension of an unfolding piece of discourse.
  • Van Gompel, R. P., & Majid, A. (2003). Antecedent frequency effects during the processing of pronouns. Cognition, 90(3), 255-264. doi:10.1016/S0010-0277(03)00161-6.

    Abstract

    An eye-movement reading experiment investigated whether the ease with which pronouns are processed is affected by the lexical frequency of their antecedent. Reading times following pronouns with infrequent antecedents were faster than following pronouns with frequent antecedents. We argue that this is consistent with a saliency account, according to which infrequent antecedents are more salient than frequent antecedents. The results are not predicted by accounts which claim that readers access all or part of the lexical properties of the antecedent during the processing of pronouns.
  • Van Berkum, J. J. A., & De Jong, T. (1991). Instructional environments for simulations. Education & Computing, 6(3/4), 305-358.

    Abstract

    The use of computer simulations in education and training can have substantial advantages over other approaches. In comparison with alternatives such as textbooks, lectures, and tutorial courseware, a simulation-based approach offers the opportunity to learn in a relatively realistic problem-solving context, to practise task performance without stress, to systematically explore both realistic and hypothetical situations, to change the time-scale of events, and to interact with simplified versions of the process or system being simulated. However, learners are often unable to cope with the freedom offered by, and the complexity of, a simulation. As a result many of them resort to an unsystematic, unproductive mode of exploration. There is evidence that simulation-based learning can be improved if the learner is supported while working with the simulation. Constructing such an instructional environment around simulations seems to run counter to the freedom the learner is allowed to in ‘stand alone’ simulations. The present article explores instructional measures that allow for an optimal freedom for the learner. An extensive discussion of learning goals brings two main types of learning goals to the fore: conceptual knowledge and operational knowledge. A third type of learning goal refers to the knowledge acquisition (exploratory learning) process. Cognitive theory has implications for the design of instructional environments around simulations. Most of these implications are quite general, but they can also be related to the three types of learning goals. For conceptual knowledge the sequence and choice of models and problems is important, as is providing the learner with explanations and minimization of error. For operational knowledge cognitive theory recommends learning to take place in a problem solving context, the explicit tracing of the behaviour of the learner, providing immediate feedback and minimization of working memory load. For knowledge acquisition goals, it is recommended that the tutor takes the role of a model and coach, and that learning takes place together with a companion. A second source of inspiration for designing instructional environments can be found in Instructional Design Theories. Reviewing these shows that interacting with a simulation can be a part of a more comprehensive instructional strategy, in which for example also prerequisite knowledge is taught. Moreover, information present in a simulation can also be represented in a more structural or static way and these two forms of presentation provoked to perform specific learning processes and learner activities by tutor controlled variations in the simulation, and by tutor initiated prodding techniques. And finally, instructional design theories showed that complex models and procedures can be taught by starting with central and simple elements of these models and procedures and subsequently presenting more complex models and procedures. Most of the recent simulation-based intelligent tutoring systems involve troubleshooting of complex technical systems. Learners are supposed to acquire knowledge of particular system principles, of troubleshooting procedures, or of both. Commonly encountered instructional features include (a) the sequencing of increasingly complex problems to be solved, (b) the availability of a range of help information on request, (c) the presence of an expert troubleshooting module which can step in to provide criticism on learner performance, hints on the problem nature, or suggestions on how to proceed, (d) the option of having the expert module demonstrate optimal performance afterwards, and (e) the use of different ways of depicting the simulated system. A selection of findings is summarized by placing them under the four themes we think to be characteristic of learning with computer simulations (see de Jong, this volume).
  • Van Wijk, C., & Kempen, G. (1981). Het effect van sociale klasse en gesprekssituatie op het gebruik van connectieven in mondeling en schriftelijk taalgebruik. Tijdschrift voor Taalbeheersing, 3, 203-209.

    Abstract

    Van den Broeck (1977, 1980) heeft een pragmatische interpretatie voorgesteld voor de verschillende wijzen waarop leden van hogere en lagere sociaal-economische klassen hun taaluitingen syntaktisch struktureren. Ter ondersteuning hiervan presenteerde hij gegevens m.b.t. gemiddelde zinscomplexiteit bij sprekers uit twee sociaal- conomische klassen in formele en informele gesprekssituaties. Het in dit artikel gerapporteerde onderzoek slaagt er niet in van den Broeck's uitkomsten te repliceren. Waarschijnlijk berusten ze op een contaminatie van gesprekssituatie met taalkeuze (standaardtaal vs. lokaal dialekt). Mede op basis van de nieuwe gegevens wordt i.p.v. de pragmatische interpretatie een vaardigheidsinterpretatie voorgesteld. T.g.v. vooropleiding en beroep beschikken leden van verschillende sociaal- economische klassen over uiteenlopende vaardigheidsniveaus in verhalend (narrative) en verklarend (expository) taalgebruik. Dit uit zich in het gebruik van connectieven: funktiewoorden die logischsemantische relaties tussen proposities uitdrukken.
  • Van de Geer, J. P., Levelt, W. J. M., & Plomp, R. (1962). The connotation of musical consonance. Acta Psychologica, 20, 308-319.

    Abstract

    As a preliminary to further research on musical consonance an explanatory investigation was made on the different modes of judgment of musical intervals. This was done by way of a semantic differential. Subjects rated 23 intervals against 10 scales. In a factor analysis three factors appeared: pitch, evaluation and fusion. The relation between these factors and some physical characteristics has been investigated. The scale consonant-dissonant showed to be purely evaluative (in opposition to Stumpf's theory). This evaluative connotation is not in accordance with the musicological meaning of consonance. Suggestions to account for this difference have been given.
  • Van der Veer, G. C., Bagnara, S., & Kempen, G. (1991). Preface. Acta Psychologica, 78, ix. doi:10.1016/0001-6918(91)90002-H.
  • Verhoeven, L., Schreuder, R., & Baayen, R. H. (2003). Units of analysis in reading Dutch bisyllabic pseudowords. Scientific Studies of Reading, 7(3), 255-271. doi:10.1207/S1532799XSSR0703_4.

    Abstract

    Two experiments were carried out to explore the units of analysis is used by children to read Dutch bisyllabic pseudowords. Although Dutch orthography is highly regular, several deviations from a one-to-one correspondence occur. In polysyllabic words, the grapheme e may represent three different vowels:/∊/, /e/, or /λ/. In Experiment 1, Grade 6 elementary school children were presented lists of bisyllabic pseudowords containing the grapheme e in the initial syllable representing a content morpheme, a prefix, or a random string. On the basis of general word frequency data, we expected the interpretation of the initial syllable as a random string to elicit the pronunciation of a stressed /e/, the interpretation of the initial syllable as a content morpheme to elicit the pronunciation of a stressed /∊/, the interpretation of the initial syllable as a content morpheme to elicit the pronunciation of a stressed /∊/, and the interpretation as a prefix to elicit the pronunciation of an unstressed /&lamda;/. We found both the pronunciation and the stress assignment for pseudowords to depend on word type, which shows morpheme boundaries and prefixes to be identified. However, the identification of prefixes could also be explained by the correspondence of the prefix boundaries in the pseudowords to syllable boundaries. To exclude this alternative explanation, a follow-up experiment with the same group of children was conducted using bisyllabic pseudowords containing prefixes that did not coincide with syllable boundaries versus similar pseudowords with no prefix. The results of the first experiment were replicated. That is, the children identified prefixes and shifted their assignment of word stress accordingly. The results are discussed with reference to a parallel dual-route model of word decoding
  • Waller, D., & Haun, D. B. M. (2003). Scaling techniques for modeling directional knowledge. Behavior Research Methods, Instruments, & Computers, 35(2), 285-293.

    Abstract

    A common way for researchers to model or graphically portray spatial knowledge of a large environment is by applying multidimensional scaling (MDS) to a set of pairwise distance estimations. We introduce two MDS-like techniques that incorporate people’s knowledge of directions instead of (or in addition to) their knowledge of distances. Maps of a familiar environment derived from these procedures were more accurate and were rated by participants as being more accurate than those derived from nonmetric MDS. By incorporating people’s relatively accurate knowledge of directions, these methods offer spatial cognition researchers and behavioral geographers a sharper analytical tool than MDS for studying cognitive maps.
  • Weber, A., & Cutler, A. (2003). Perceptual similarity co-existing with lexical dissimilarity [Abstract]. Abstracts of the 146th Meeting of the Acoustical Society of America. Journal of the Acoustical Society of America, 114(4 Pt. 2), 2422. doi:10.1121/1.1601094.

    Abstract

    The extreme case of perceptual similarity is indiscriminability, as when two second‐language phonemes map to a single native category. An example is the English had‐head vowel contrast for Dutch listeners; Dutch has just one such central vowel, transcribed [E]. We examine whether the failure to discriminate in phonetic categorization implies indiscriminability in other—e.g., lexical—processing. Eyetracking experiments show that Dutch‐native listeners instructed in English to ‘‘click on the panda’’ look (significantly more than native listeners) at a pictured pencil, suggesting that pan‐ activates their lexical representation of pencil. The reverse, however, is not the case: ‘‘click on the pencil’’ does not induce looks to a panda, suggesting that pen‐ does not activate panda in the lexicon. Thus prelexically undiscriminated second‐language distinctions can nevertheless be maintained in stored lexical representations. The problem of mapping a resulting unitary input to two distinct categories in lexical representations is solved by allowing input to activate only one second‐language category. For Dutch listeners to English, this is English [E], as a result of which no vowels in the signal ever map to words containing [ae]. We suggest that the choice of category is here motivated by a more abstract, phonemic, metric of similarity.
  • Wheeldon, L. (2003). Inhibitory from priming of spoken word production. Language and Cognitive Processes, 18(1), 81-109. doi:10.1080/01690960143000470.

    Abstract

    Three experiments were designed to examine the effect on picture naming of the prior production of a word related in phonological form. In Experiment 1, the latency to produce Dutch words in response to pictures (e.g., hoed , hat) was longer following the production of a form-related word (e.g., hond , dog) in response to a definition on a preceding trial, than when the preceding definition elicited an unrelated word (e.g., kerk , church). Experiment 2 demonstrated that the inhibitory effect disappears when one unrelated word is produced intervening prime and target productions (e.g., hond-kerk-hoed ). The size of the inhibitory effect was not significantly affected by the frequency of the prime words or the target picture names. In Experiment 3, facilitation was observed for word pairs that shared offset segments (e.g., kurk-jurk , cork-dress), whereas inhibition was observed for shared onset segments (e.g., bloed-bloem , blood-flower). However, no priming was observed for prime and target words with shared phonemes but no mismatching segments (e.g., oom-boom , uncle-tree; hex-hexs , fence-witch). These findings are consistent with a process of phoneme competition during phonological encoding.
  • Wittenburg, P. (2003). The DOBES model of language documentation. Language Documentation and Description, 1, 122-139.
  • Zeshan, U. (2003). Aspects of Türk Işaret Dili (Turkish Sign Language). Sign Language and Linguistics, 6(1), 43-75. doi:10.1075/sll.6.1.04zes.

    Abstract

    This article provides a first overview of some striking grammatical structures in Türk Idotscedilaret Dili (Turkish Sign Language, TID), the sign language used by the Deaf community in Turkey. The data are described with a typological perspective in mind, focusing on aspects of TID grammar that are typologically unusual across sign languages. After giving an overview of the historical, sociolinguistic and educational background of TID and the language community using this sign language, five domains of TID grammar are investigated in detail. These include a movement derivation signalling completive aspect, three types of nonmanual negation — headshake, backward head tilt, and puffed cheeks — and their distribution, cliticization of the negator NOT to a preceding predicate host sign, an honorific whole-entity classifier used to refer to humans, and a question particle, its history and current status in the language. A final evaluation points out the significance of these data for sign language research and looks at perspectives for a deeper understanding of the language and its history.

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