Jeroen Derks

Senior experiment support technician specializing in real-time computer graphics, animation-heavy psycholinguistics research, virtual reality (VR), motion capture, and experimental software infrastructure. Over 19 years of experience supporting behavioral science, cognitive neuroscience, and psycholinguistics labs through custom tools, immersive systems, digital humans, and multimodal capture pipelines.

Experienced in designing, integrating, and maintaining advanced research software. Including: infrastructure, VR CAVE and HMD experiments, VICON/ART tracking, eye tracking, facial and full-body motion capture and Unreal Engine pipelines.

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