Displaying 1 - 27 of 27
-
Liu, L., Ghaleb, E., Özyürek, A., & Yumak, Z. (in press). SemConFlow: Semantic grounding of holistic co-speech gesture generation with contrastive flow-matching. In Proceedings of the 19th European Conference on Computer Vision (ECCV 2026).
Additional information
link to preprint -
Wang, P.-Y.-A., Mishra, C., Özyürek, A., Rubio-Fernández, P., & Ghaleb, E. (in press). Aligned but not partner-specific: Distinguishing how multimodal LLM agents succeed in reference games without human-like conventions. In Proceedings of the 2026 Conference on Empirical Methods in Natural Language Processing (EMNLP 2026).
-
Keleş, O., Özyürek, A., Ortega, G., Gökgöz, K., & Ghaleb, E. (2026). The visual iconicity challenge: Evaluating vision-language models on sign language form-meaning mapping. In Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (ACL, 2026) (pp. 41101-41116). San Diego, CA, USA: Association for Computational Linguistics. doi:10.18653/v1/2026.acl-long.1907.
Abstract
Iconicity, the resemblance between linguistic form and meaning, is pervasive in sign languages, offering a natural testbed for visual grounding in vision–language models (VLMs). We introduce the Visual Iconicity Challenge, a video-based benchmark that adapts psycholinguistic measures to evaluate VLMs on three tasks: (i) phonological sign-form prediction, (ii) transparency (inferring meaning from visual form), and (iii) graded iconicity ratings. We assess 17 state-of-the-art VLMs in zero- and few-shot settings on Sign Language of the Netherlands and compare them to human baselines. VLMs mirror human phonological difficulty patterns (e.g., handshape harder than location) and achieve moderate to strong alignment with human iconicity ratings. However, they still fail to infer lexical meaning from visual form alone and show a systematic object-based bias that inverts the human preference for action-based signs. Crucially, models with stronger phonological form prediction correlate better with human iconicity judgments, indicating shared sensitivity to visually grounded structure. Our findings validate these diagnostic tasks, show that explicit reasoning narrows the open-to-closed-model calibration gap, and motivate human-centric signals for modelling iconicity in multimodal models. -
Bavaresco, A., Bernardi, R., Bertolazzi, L., Elliott, D., Fernández, R., Gatt, A., Ghaleb, E., Giulianelli, M., Hanna, M., Koller, A., Martins, A. F. T., Mondorf, P., Neplenbroek, V., Pezzelle, S., Plank, B., Schlangen, D., Suglia, A., Surikuchi, A. K., Takmaz, E., & Testoni, A. (2025). LLMs instead of human judges? A large scale empirical study across 20 NLP evaluation tasks. In W. Che, J. Nabende, E. Shutova, & M. T. Pilehvar (
Eds. ), Proceedings of the 63rd Annual Meeting of the Association for Computational Linguistics (ACL 2025) (pp. 238-255). Vienna, Austria: Association for Computational Linguistics. Retrieved from https://aclanthology.org/2025.acl-short.20/.Abstract
There is an increasing trend towards evaluating NLP models with LLMs instead of human judgments, raising questions about the validity of these evaluations, as well as their reproducibility in the case of proprietary models. We provide JUDGE-BENCH, an extensible collection of 20 NLP datasets with human annotations covering a broad range of evaluated properties and types of data, and comprehensively evaluate 11 current LLMs, covering both open-weight and proprietary models, for their ability to replicate the annotations. Our evaluations show substantial variance across models and datasets. Models are reliable evaluators on some tasks, but overall display substantial variability depending on the property being evaluated, the expertise level of the human judges, and whether the language is human or model-generated. We conclude that LLMs should be carefully validated against human judgments before being used as evaluators. -
Ghaleb, E., Khaertdinov, B., Özyürek, A., & Fernández, R. (2025). I see what you mean: Co-speech gestures for reference resolution in multimodal dialogue. In W. Che, J. Nabende, E. Shutova, & M. T. Pilehvar (
Eds. ), Proceedings of the 63rd Annual Meeting of the Association for Computational Linguistics (ACL 2025) (pp. 13191-13206). Vienna, Austria: Association for Computational Linguistics. Retrieved from https://aclanthology.org/2025.findings-acl.682/.Abstract
In face-to-face interaction, we use multiple modalities, including speech and gestures, to communicate information and resolve references to objects. However, how representational co-speech gestures refer to objects remains understudied from a computational perspective. In this work, we address this gap by introducing a multimodal reference resolution task centred on representational gestures, while simultaneously tackling the challenge of learning robust gesture embeddings. We propose a self-supervised pre-training approach to gesture representation learning that grounds body movements in spoken language. Our experiments show that the learned embeddings align with expert annotations and have significant predictive power. Moreover, reference resolution accuracy further improves when (1) using multimodal gesture representations, even when speech is unavailable at inference time, and (2) leveraging dialogue history. Overall, our findings highlight the complementary roles of gesture and speech in reference resolution, offering a step towards more naturalistic models of human-machine interaction. -
Liu, L., Ghaleb, E., Özyürek, A., & Yumak, Z. (2025). SemGes: Semantics-aware co-speech gesture generation using semantic coherence and relevance learning. In Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV 2025) (pp. 13963 -13973).
Abstract
Creating a virtual avatar with semantically coherent gestures that are aligned with speech is a challenging task. Existing gesture generation research mainly focused on generating rhythmic beat gestures, neglecting the semantic context of the gestures. In this paper, we propose a novel approach for semantic grounding in co-speech gesture generation that integrates semantic information at both fine-grained and global levels. Our approach starts with learning the motion prior through a vector-quantized variational autoencoder. Built on this model, a second-stage module is applied to automatically generate gestures from speech, text-based semantics and speaker identity that ensures consistency between the semantic relevance of generated gestures and co-occurring speech semantics through semantic coherence and relevance modules. Experimental results demonstrate that our approach enhances the realism and coherence of semantic gestures. Extensive experiments and user studies show that our method outperforms state-of-the-art approaches across two benchmarks in co-speech gesture generation in both objective and subjective metrics.Additional information
virtual poster -
Akamine, S., Ghaleb, E., Rasenberg, M., Fernandez, R., Meyer, A. S., & Özyürek, A. (2024). Speakers align both their gestures and words not only to establish but also to maintain reference to create shared labels for novel objects in interaction. In L. K. Samuelson, S. L. Frank, A. Mackey, & E. Hazeltine (
Eds. ), Proceedings of the 46th Annual Meeting of the Cognitive Science Society (CogSci 2024) (pp. 2435-2442).Abstract
When we communicate with others, we often repeat aspects of each other's communicative behavior such as sentence structures and words. Such behavioral alignment has been mostly studied for speech or text. Yet, language use is mostly multimodal, flexibly using speech and gestures to convey messages. Here, we explore the use of alignment in speech (words) and co-speech gestures (iconic gestures) in a referential communication task aimed at finding labels for novel objects in interaction. In particular, we investigate how people flexibly use lexical and gestural alignment to create shared labels for novel objects and whether alignment in speech and gesture are related over time. The present study shows that interlocutors establish shared labels multimodally, and alignment in words and iconic gestures are used throughout the interaction. We also show that the amount of lexical alignment positively associates with the amount of gestural alignment over time, suggesting a close relationship between alignment in the vocal and manual modalities.Additional information
link to eScholarship -
Ghaleb, E., Rasenberg, M., Pouw, W., Toni, I., Holler, J., Özyürek, A., & Fernandez, R. (2024). Analysing cross-speaker convergence through the lens of automatically detected shared linguistic constructions. In L. K. Samuelson, S. L. Frank, A. Mackey, & E. Hazeltine (
Eds. ), Proceedings of the 46th Annual Meeting of the Cognitive Science Society (CogSci 2024) (pp. 1717-1723).Abstract
Conversation requires a substantial amount of coordination between dialogue participants, from managing turn taking to negotiating mutual understanding. Part of this coordination effort surfaces as the reuse of linguistic behaviour across speakers, a process often referred to as alignment. While the presence of linguistic alignment is well documented in the literature, several questions remain open, including the extent to which patterns of reuse across speakers have an impact on the emergence of labelling conventions for novel referents. In this study, we put forward a methodology for automatically detecting shared lemmatised constructions---expressions with a common lexical core used by both speakers within a dialogue---and apply it to a referential communication corpus where participants aim to identify novel objects for which no established labels exist. Our analyses uncover the usage patterns of shared constructions in interaction and reveal that features such as their frequency and the amount of different constructions used for a referent are associated with the degree of object labelling convergence the participants exhibit after social interaction. More generally, the present study shows that automatically detected shared constructions offer a useful level of analysis to investigate the dynamics of reference negotiation in dialogue.Additional information
link to eScholarship -
Ghaleb, E., Khaertdinov, B., Pouw, W., Rasenberg, M., Holler, J., Ozyurek, A., & Fernandez, R. (2024). Learning co-speech gesture representations in dialogue through contrastive learning: An intrinsic evaluation. In Proceedings of the 26th International Conference on Multimodal Interaction (ICMI 2024) (pp. 274-283).
Abstract
In face-to-face dialogues, the form-meaning relationship of co-speech gestures varies depending on contextual factors such as what the gestures refer to and the individual characteristics of speakers. These factors make co-speech gesture representation learning challenging. How can we learn meaningful gestures representations considering gestures’ variability and relationship with speech? This paper tackles this challenge by employing self-supervised contrastive learning techniques to learn gesture representations from skeletal and speech information. We propose an approach that includes both unimodal and multimodal pre-training to ground gesture representations in co-occurring speech. For training, we utilize a face-to-face dialogue dataset rich with representational iconic gestures. We conduct thorough intrinsic evaluations of the learned representations through comparison with human-annotated pairwise gesture similarity. Moreover, we perform a diagnostic probing analysis to assess the possibility of recovering interpretable gesture features from the learned representations. Our results show a significant positive correlation with human-annotated gesture similarity and reveal that the similarity between the learned representations is consistent with well-motivated patterns related to the dynamics of dialogue interaction. Moreover, our findings demonstrate that several features concerning the form of gestures can be recovered from the latent representations. Overall, this study shows that multimodal contrastive learning is a promising approach for learning gesture representations, which opens the door to using such representations in larger-scale gesture analysis studies. -
Ghaleb, E., Burenko, I., Rasenberg, M., Pouw, W., Uhrig, P., Holler, J., Toni, I., Ozyurek, A., & Fernandez, R. (2024). Cospeech gesture detection through multi-phase sequence labeling. In Proceedings of IEEE/CVF Winter Conference on Applications of Computer Vision (WACV 2024) (pp. 3995-4003). doi:10.1109/WACV57701.2024.00396.
Abstract
Gestures are integral components of face-to-face communication. They unfold over time, often following predictable movement phases of preparation, stroke, and re-
traction. Yet, the prevalent approach to automatic gesture detection treats the problem as binary classification, classifying a segment as either containing a gesture or not, thus failing to capture its inherently sequential and contextual nature. To address this, we introduce a novel framework that reframes the task as a multi-phase sequence labeling problem rather than binary classification. Our model processes sequences of skeletal movements over time windows, uses Transformer encoders to learn contextual embeddings, and leverages Conditional Random Fields to perform sequence labeling. We evaluate our proposal on a large dataset of diverse co-speech gestures in task-oriented face-to-face dialogues. The results consistently demonstrate that our method significantly outperforms strong baseline models in detecting gesture strokes. Furthermore, applying Transformer encoders to learn contextual embeddings from movement sequences substantially improves gesture unit detection. These results highlight our framework’s capacity to capture the fine-grained dynamics of co-speech gesture phases, paving the way for more nuanced and accurate gesture detection and analysis. -
Ghaleb, E., Niehues, J., & Asteriadis, S. (2023). Joint modelling of audio-visual cues using attention mechanisms for emotion recognition. Multimedia Tools and Applications, 82(8), 11239-11264. doi:10.1007/s11042-022-13557-w.
Abstract
Emotions play a crucial role in human-human communications with complex socio-psychological nature. In order to enhance emotion communication in human-computer interaction, this paper studies emotion recognition from audio and visual signals in video clips, utilizing facial expressions and vocal utterances. Thereby, the study aims to exploit temporal information of audio-visual cues and detect their informative time segments. Attention mechanisms are used to exploit the importance of each modality over time. We propose a novel framework that consists of bi-modal time windows spanning short video clips labeled with discrete emotions. The framework employs two networks, with each one being dedicated to one modality. As input to a modality-specific network, we consider a time-dependent signal deriving from the embeddings of the video and audio modalities. We employ the encoder part of the Transformer on the visual embeddings and another one on the audio embeddings. The research in this paper introduces detailed studies and meta-analysis findings, linking the outputs of our proposition to research from psychology. Specifically, it presents a framework to understand underlying principles of emotion recognition as functions of three separate setups in terms of modalities: audio only, video only, and the fusion of audio and video. Experimental results on two datasets show that the proposed framework achieves improved accuracy in emotion recognition, compared to state-of-the-art techniques and baseline methods not using attention mechanisms. The proposed method improves the results over baseline methods by at least 5.4%. Our experiments show that attention mechanisms reduce the gap between the entropies of unimodal predictions, which increases the bimodal predictions’ certainty and, therefore, improves the bimodal recognition rates. Furthermore, evaluations with noisy data in different scenarios are presented during the training and testing processes to check the framework’s consistency and the attention mechanism’s behavior. The results demonstrate that attention mechanisms increase the framework’s robustness when exposed to similar conditions during the training and the testing phases. Finally, we present comprehensive evaluations of emotion recognition as a function of time. The study shows that the middle time segments of a video clip are essential in the case of using audio modality. However, in the case of video modality, the importance of time windows is distributed equally. -
Khaertdinov, B., Asteriadis, S., & Ghaleb, E. (2022). Dynamic temperature scaling in contrastive self-supervised learning for sensor-based human activity recognition. IEEE Transactions on Biometrics, Behavior, and Identity Science, 4(4), 498-507. doi:10.1109/TBIOM.2022.3180591.
Abstract
The use of deep neural networks in sensor-based Human Activity Recognition has led to considerably improved recognition rates in comparison to more traditional techniques. Nonetheless, these improvements usually rely on collecting and annotating massive amounts of sensor data, a time-consuming and expensive task. In this paper, inspired by the impressive performance of Contrastive Learning approaches in Self-Supervised Learning settings, we introduce a novel method based on the SimCLR framework and a Transformer-like model. The proposed algorithm addresses the problem of negative pairs in SimCLR by using dynamic temperature scaling within a contrastive loss function. While the original SimCLR framework scales similarities between features of the augmented views by a constant temperature parameter, our method dynamically computes temperature values for scaling. Dynamic temperature is based on instance-level similarity values extracted by an additional model pre-trained on initial instances beforehand. The proposed approach demonstrates state-of-the-art performance on three widely used datasets in sensor-based HAR, namely MobiAct, UCI-HAR and USC-HAD. Moreover, it is more robust than the identical supervised models and models trained with constant temperature in semi-supervised and transfer learning scenarios. -
Ghaleb, E., Mertens, A., Asteriadis, S., & Weiss, G. (2021). Skeleton-based explainable bodily expressed emotion recognition through graph convolutional networks. In V. Štruc, & M. Ivanovska (
Eds. ), Proceedings of the 16th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2021). doi:10.1109/FG52635.2021.9667052.Abstract
Much of the focus on emotion recognition has gone into the face and voice as expressive channels, whereas bodily expressions of emotions are understudied. Moreover, current studies lack the explainability of computational features of body movements related to emotional expressions. Perceptual research on body parts' movements shows that features related to the arms' movements are correlated the most with human perception of emotions. In this paper, our research aims at presenting an explainable approach for bodily expressed emotion recognition. It utilizes the body joints of the human skeleton, representing them as a graph, which is used in Graph Convolutional Networks (GCNs). We improve the modelling of the GCNs by using spatial attention mechanisms based on body parts, i.e. arms, legs and torso. Our study presents a state-of-the-art explainable approach supported by experimental results on two challenging datasets. Evaluations show that the proposed methodology offers accurate performance and explainable decisions. The methodology demonstrates which body part contributes the most in its inference, showing the significance of arm movements in emotion recognition. -
Khaertdinov, B., Ghaleb, E., & Asteriadis, S. (2021). Contrastive self-supervised learning for sensor-based human activity recognition. In Proceedings of the 2021 IEEE International Joint Conference on Biometrics (IJCB). doi:10.1109/IJCB52358.2021.9484410.
Abstract
Deep Learning models, applied to a sensor-based Human Activity Recognition task, usually require vast amounts of annotated time-series data to extract robust features. However, annotating signals coming from wearable sensors can be a tedious and, often, not so intuitive process, that requires specialized tools and predefined scenarios, making it an expensive and time-consuming task. This paper combines one of the most recent advances in Self-Supervised Leaning (SSL), namely a SimCLR framework, with a powerful transformer-based encoder to introduce a Contrastive Self-supervised learning approach to Sensor-based Human Activity Recognition (CSSHAR) that learns feature representations from unlabeled sensory data. Extensive experiments conducted on three widely used public datasets have shown that the proposed method outperforms recent SSL models. Moreover, CSSHAR is capable of extracting more robust features than the identical supervised transformer when transferring knowledge from one dataset to another as well as when very limited amounts of annotated data are available. -
Khaertdinov, B., Ghaleb, E., & Asteriadis, S. (2021). Deep triplet networks with attention for sensor-based human activity recognition. In Proceedings of the 2021 IEEE International Conference on Pervasive Computing and Communications (PerCom). doi:10.1109/PERCOM50583.2021.9439116.
Abstract
One of the most significant challenges in Human Activity Recognition using wearable devices is inter-class similarities and subject heterogeneity. These problems lead to the difficulties in constructing robust feature representations that might negatively affect the quality of recognition. This study, for the first time, applies deep triplet networks with various triplet loss functions and mining methods to the Human Activity Recognition task. Moreover, we introduce a novel method for constructing hard triplets by exploiting similarities between subjects performing the same activities using the concept of Hierarchical Triplet Loss. Our deep triplet models are based on the recent state-of-the-art LSTM networks with two attention mechanisms. The extensive experiments conducted in this paper identify important hyperparameters and settings for training deep metric learning models on widely-used open-source Human Activity Recognition datasets. The comparison of the proposed models against the recent benchmark models shows that deep metric learning approach has the potential to improve the quality of recognition. Specifically, at least one of the implemented triplet networks shows the state-of-the-art results for each dataset used in this study, namely PAMAP2, USC-HAD and MHEALTH. Another positive effect of applying deep triplet networks and especially the proposed sampling algorithm is that feature representations are less affected by inter-class similarities and subject heterogeneity issues. -
Dotti, D., Ghaleb, E., & Asteriadis, S. (2020). Temporal triplet mining for personality recognition. In V. Štruc, & F. Gómez-Fernández (
Eds. ), Proceedings of the 15th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2020) (pp. 379-386). doi:10.1109/FG47880.2020.00024.Abstract
One of the primary goals of personality computing is to enhance the automatic understanding of human behavior, making use of various sensing technologies. Recent studies have started to correlate personality patterns described by psychologists with data findings, however, given the subtle delineations of human behaviors, results are specific to predefined contexts. In this paper, we propose a framework for automatic personality recognition that is able to embed different behavioral dynamics evoked by diverse real world scenarios. Specifically, motion features are designed to encode local motion dynamics from the human body, and interpersonal distance (proxemics) features are designed to encode global dynamics in the scene. By using a Convolutional Neural Network (CNN) architecture which utilizes a triplet loss deep metric learning, we learn temporal, as well as discriminative spatio-temporal streams of embeddings to represent patterns of personality behaviors. We experimentally show that the proposed Temporal Triplet Mining strategy leverages the similarity between temporally related samples and, therefore, helps to encode higher semantic movements or sub-movements which are easier to map onto personality labels. Our experiments show that the generated embeddings improve the state-of-the-art results of personality recognition on two public datasets, recorded in different scenarios. -
Ghaleb, E., Niehues, J., & Asteriadis, S. (2020). Multimodal attention-mechanism for temporal emotion recognition. In Proceedings of the 2020 IEEE International Conference on Image Processing (ICIP) (pp. 251-255). doi:10.1109/icip40778.2020.9191019.
Abstract
Exploiting the multimodal and temporal interaction between audio-visual channels is essential for automatic audio-video emotion recognition (AVER). Modalities' strength in emotions and time-window of a video-clip could be further utilized through a weighting scheme such as attention mechanism to capture their complementary information. The attention mechanism is a powerful approach for sequence modeling, which can be employed to fuse audio-video cues overtime. We propose a novel framework which consists of biaudio-visual time-windows that span short video-clips labeled with discrete emotions. Attention is used to weigh these time windows for multimodal learning and fusion. Experimental results on two datasets show that the proposed methodology can achieve an enhanced multimodal emotion recognition. -
Ghaleb, E., Popa, M., & Asteriadis, S. (2020). Metric learning-based multimodal audio-visual emotion recognition. IEEE MultiMedia, 27(1), 37-48. doi:10.1109/MMUL.2019.2960219.
Abstract
People express their emotions through multiple channels, such as visual and audio ones. Consequently, automatic emotion recognition can be significantly benefited by multimodal learning. Even-though each modality exhibits unique characteristics; multimodal learning takes advantage of the complementary information of diverse modalities when measuring the same instance, resulting in enhanced understanding of emotions. Yet, their dependencies and relations are not fully exploited in audio–video emotion recognition. Furthermore, learning an effective metric through multimodality is a crucial goal for many applications in machine learning. Therefore, in this article, we propose multimodal emotion recognition metric learning (MERML), learned jointly to obtain a discriminative score and a robust representation in a latent-space for both modalities. The learned metric is efficiently used through the radial basis function (RBF) based support vector machine (SVM) kernel. The evaluation of our framework shows a significant performance, improving the state-of-the-art results on the eNTERFACE and CREMA-D datasets. -
Lucas, J., Ghaleb, E., & Asteriadis, S. (2020). Deep, dimensional and multimodal emotion recognition using attention mechanisms. In Proceedings of the Benelux Conference on Artificial Intelligence and Machine Learning (BNAIC/BeneLearn 2020) (pp. 130-139).
Abstract
Emotion recognition is an increasingly important sub-field in artificial intelligence (AI). Advances in this field could drastically change the way people interact with computers and allow for automation of tasks that currently require a lot of manual work. For example, registering the emotion a subject expresses for a potential advert. Previous work has shown that using multiple modalities, although challenging, is very beneficial. Affective cues in audio and video may not occur simultaneously, and the modalities do not always contribute equally to emotion. This work seeks to apply attention mechanisms to aid in the fusion of audio and video, for the purpose of emotion recognition using state-of-the-art techniques from artificial intelligence and, more specifically, deep neural networks. To achieve this, two forms of attention are used. Embedding attention applies attention on the input of a modality-specific model, allowing recurrent networks to consider multiple input time steps. Bimodal attention fusion applies attention to fuse the output of modality-specific networks. Combining both these attention mechanisms yielded CCCs of 0.62 and 0.72 for arousal and valence respectively on the RECOLA dataset used in AVEC 2016. These results are competitive with the state-of-the-art, underlying the potential of attention mechanisms in multimodal fusion for behavioral signals. -
Ghaleb, E., Popa, M., & Asteriadis, S. (2019). Multimodal and temporal perception of audio-visual cues for emotion recognition. In Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction (ACII). doi:10.1109/acii.2019.8925444.
Abstract
In Audio-Video Emotion Recognition (AVER), the idea is to have a human-level understanding of emotions from video clips. There is a need to bring these two modalities into a unified framework, to effectively learn multimodal fusion for AVER. In addition, literature studies lack in-depth analysis and utilization of how emotions vary as a function of time. Psychological and neurological studies show that negative and positive emotions are not recognized at the same speed. In this paper, we propose a novel multimodal temporal deep network framework that embeds video clips using their audio-visual content, onto a metric space, where their gap is reduced and their complementary and supplementary information is explored. We address two research questions, (1) how audio-visual cues contribute to emotion recognition and (2) how temporal information impacts the recognition rate and speed of emotions. The proposed method is evaluated on two datasets, CREMA-D and RAVDESS. The study findings are promising, achieving the state-of-the-art performance on both datasets, and showing a significant impact of multimodal and temporal emotion perception. -
Vretos, N., Daras, P., Asteriadis, S., Hortal, E., Ghaleb, E., Spyrou, E., Leligou, H. C., Karkazis, P., Trakadas, P., & Assimakopoulos, K. (2019). Exploiting sensing devices availability in AR/VR deployments to foster engagement. Virtual Reality, 23(4), 399-410. doi:10.1007/s10055-018-0357-0.
Abstract
Currently, in all augmented reality (AR) or virtual reality (VR) educational experiences, the evolution of the experience (game, exercise or other) and the assessment of the user’s performance are based on her/his (re)actions which are continuously traced/sensed. In this paper, we propose the exploitation of the sensors available in the AR/VR systems to enhance the current AR/VR experiences, taking into account the users’ affect state that changes in real time. Adapting the difficulty level of the experience to the users’ affect state fosters their engagement which is a crucial issue in educational environments and prevents boredom and anxiety. The users’ cues are processed enabling dynamic user profiling. The detection of the affect state based on different sensing inputs, since diverse sensing devices exist in different AR/VR systems, is investigated, and techniques that have been undergone validation using state-of-the-art sensors are presented. -
Ghaleb, E., Ozbulak, G., Gao, H., & Ekenel, H. K. (2018). Deep representation and score normalization for face recognition under mismatched conditions. IEEE Intelligent Systems, 33(3), 43-46.
-
Ghaleb, E., Popa, M., Hortal, E., Asteriadis, S., & Weiss, G. (2018). Towards affect recognition through interactions with learning materials. In M. A. Wani, M. Kantardzic, M. Sayed-Mouchaweh, J. Gama, & E. Lughofer (
Eds. ), Proceeding of the 17th IEEE International Conference on Machine Learning and Applications (IEEE ICMLA) (pp. 372-379). doi:10.1109/ICMLA.2018.00062.Abstract
Affective state recognition has recently attracted a notable amount of attention in the research community, as it can be directly linked to a student's performance during learning. Consequently, being able to retrieve the affect of a student can lead to more personalized education, targeting higher degrees of engagement and, thus, optimizing the learning experience and its outcomes. In this paper, we apply Machine Learning (ML) and present a novel approach for affect recognition in Technology-Enhanced Learning (TEL) by understanding learners' experience through tracking their interactions with a serious game as a learning platform. We utilize a variety of interaction parameters to examine their potential to be used as an indicator of the learner's affective state. Driven by the Theory of Flow model, we investigate the correspondence between the prediction of users' self-reported affective states and the interaction features. Cross-subject evaluation using Support Vector Machines (SVMs) on a dataset of 32 participants interacting with the platform demonstrated that the proposed framework could achieve a significant precision in affect recognition. The subject-based evaluation highlighted the benefits of an adaptive personalized learning experience, contributing to achieving optimized levels of engagement. -
Schwan, J., Ghaleb, E., Hortal, E., & Asteriadis, S. (2017). High-performance and lightweight real-time deep face emotion recognition. In M. Bielikova, & M. Simko (
Eds. ), Proceedings of the 12th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP 2017) (pp. 76-79). doi:10.1109/SMAP.2017.8022671.Abstract
Deep learning is used for all kinds of tasks which require human-like performance, such as voice and image recognition in smartphones, smart home technology, and self-driving cars. While great advances have been made in the field, results are often not satisfactory when compared to human performance. In the field of facial emotion recognition, especially in the wild, Convolutional Neural Networks (CNN) are employed because of their excellent generalization properties. However, while CNNs can learn a representation for certain object classes, an amount of (annotated) training data roughly proportional to the class's complexity is needed and seldom available. This work describes an advanced pre-processing algorithm for facial images and a transfer learning mechanism, two potential candidates for relaxing this requirement. Using these algorithms, a lightweight face emotion recognition application for Human-Computer Interaction with TurtleBot units was developed. -
Ghaleb, E., Tapaswi, M., Al-Halah, Z., Ekenel, H. K., & Stiefelhagen, R. (2015). Accio: A data set for face track retrieval in movies across age. In A. Hauptmann, C.-W. Ngo, & X. Xue (
Eds. ), ICMR '15: Proceedings of the 5th ACM on International Conference on Multimedia Retrieval (pp. 455-458). New York: Association for Computing Machinery. doi:10.1145/2671188.2749296.Abstract
Video face recognition is a very popular task and has come a long way. The primary challenges such as illumination, resolution and pose are well studied through multiple data sets. However there are no video-based data sets dedicated to study the effects of aging on facial appearance. We present a challenging face track data set, Harry Potter Movies Aging Data set (Accio1), to study and develop age invariant face recognition methods for videos. Our data set not only has strong challenges of pose, illumination and distractors, but also spans a period of ten years providing substantial variation in facial appearance. We propose two primary tasks: within and across movie face track retrieval; and two protocols which differ in their freedom to use external data. We present baseline results for the retrieval performance using a state-of-the-art face track descriptor. Our experiments show clear trends of reduction in performance as the age gap between the query and database increases. We will make the data set publicly available for further exploration in age-invariant video face recognition. -
Aydeger, A., Ghaleb, E., & Oktug, S. (2014). An energy efficient routing technique and implementation in WSNs. In Proceedings of the 22nd IEEE Signal Processing and Communications Applications Conference (SIU) (pp. 1359-1362).
-
Demir, U., Ghaleb, E., & Ekenel, H. K. (2014). A face recognition based multiplayer mobile game application. In L. Iliadis, I. Maglogiannis, & H. Papadopoulos (
Eds. ), Artificial Intelligence Applications and Innovations (pp. 214-223). Berlin: Springer.Abstract
In this paper, we present a multiplayer mobile game application that aims at enabling individuals play paintball or laser tag style games using their smartphones. In the application, face detection and recognition technologies are utilised to detect and identify the individuals, respectively. In the game, first, one of the players starts the game and invites the others to join. Once everyone joins the game, they receive a notification for the training stage, at which they need to record another player’s face for a short time. After the completion of the training stage, the players can start shooting each other, that is, direct the smartphone to another user and when the face is visible, press the shoot button on the screen. Both the shooter and the one who is shot are notified by the system after a successful hit. To realise this game in real-time, fast and robust face detection and face recognition algorithms have been employed. The face recognition performance of the system is benchmarked on the face data collected from the game, when it is played with up to ten players. It is found that the system is able to identify the players with a success rate of around or over 90% depending on the number of players in the game.
Share this page